Duolingo
OVERVIEW
Duolingo is an ed-tech company known for its language learning and educational apps, using gamification techniques like points, streaks, and rewards to engage users. For a comprehensive overview of gamification, you can explore how these techniques are applied across various industries. With over 43 language courses, it focuses on bite-sized lessons and consistency, which aligns with an in-depth exploration of gamification in UX design.
BREAKDOWN
Content: This push announces a one-hour XP Happy Hour, offering 5 extra XP per lesson to motivate users to engage during a specific time.
Copy: The playful tone with a subtle challenge (“How much can you earn?”) encourages competitive participation. Emojis like the lightning bolt add fun and urgency.
Timing: Sent shortly before 7:00 PM to catch users when they’re likely winding down and receptive to app-based activities. Gamify participation to sustain interest. Phrasing it as a challenge (“How much can you earn?”) taps into users' competitive instincts, as explained in the Octalysis Framework for gamification.
TAKEAWAYS
Use time-sensitive offers to boost engagement. Limited windows create urgency and push users to act immediately, as seen in gamification strategies and examples in learning.
Gamify participation to sustain interest, as demonstrated by examples of gamification in elearning.
Leverage evening hours for learning boosts. People are more likely to engage in hobbies like language learning after their day slows down.